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Vocabulary - Party Poker Bonuses!
There is a lot of jargon in the Poker world
and people will use it to try and confuse and impress you.
We've tried to help simplify things here by listing all the
terms alphabetically with no-nonsense, simple explanations.
If you come across a word in Poker that is not included below,
then it's probably been made up!
A | B | C
| E | F | G
| H | K | L
| M | N |
O | P | R | S
| T | W
Ace High
Any hand in which the top card is an ace.
Aces Up
Two pairs, one pair containing aces.
Action
(1) Opportunity to act. If a player appears not to realize it's
his turn, the dealer will say "Your action, sir." (2) Bets and
raises. "If a third heart hits the board and there's a lot of
action, you have to assume that somebody has made the flush."
Add-On
The opportunity to buy additional chips in some tournaments.
All-In
When a player puts the last of his chips into a pot he is said
to be all-in, a player all-in cannot win any money bet after
their final bet.
Ante
A small portion of a bet contributed by each player to seed
the pot at the beginning of a poker hand. Most hold'em games
do not have an ante; they use "blinds" to get initial money
into the pot.
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Babies
Small cards usually those with values less than 6.
Backdoor
Making a hand you weren't playing for, e.g. you play for a full
house but make a flush.
Bankroll
The amount of money a player is willing to put at risk in a
game.
Bet
Money put into the pot.
Bicycle
An A-2-3-4-5 holding in a lowball game also know as Wheel.
Big Blind
The larger of the blind bets contributed to the pot, before
any cards are dealt.
Blank
A useless card to a hand.
Blind
A forced bet (or partial bet) put in by one or more players
before any cards are dealt. Usually, players immediately to
the left of the disc put in blinds.
Bluff
A bet with a weak hand, usually trying to get the others players
to fold without playing to a showdown where it is likely the
hand would lose.
Board
All the community cards in a Texas Hold'em game - the flop,
turn, and river cards together.
Bring It In
The card that must force the action on the first round of betting.
Bullets
A pair of aces in the hole.
Burn a Card
To discard the top card from the deck, face down. This is done
between each betting round before putting out the next community
card(s). It is security against any player recognizing or glimpsing
the next card to be used on the board.
Button
A disk that is used to show who is the theoretical dealer, in
online poker it looks like a little button and usually has a
small D on it.
Buy
(1) As in "buy the pot." To bluff, hoping to "buy" the pot without
being called.
(2) As in "buy the button." To bet or raise, hoping to make
players between you and the button fold, thus allowing you to
act last on subsequent betting rounds.
Buy In
The amount of money it requires to get into a game, it is the
money available to bet in the game.
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Call
To call is to match the current bet. If there has been a bet
of $10 and a raise of $10 then it costs $20 to call. Calling
is the cheapest (and the most passive) way to remain in a hand.
Calling Station
A player who always seems to call but never raises a bet.
Cap
The number of times a raise can be re-raised, online games bets
usually can be raised 3 times.
Capping a Raise
The final raise in most games, the third raise in most games.
Cardroom
The rooms in which poker is played, or the organizations that
run those rooms. Most casinos that offer poker have a separate
room, or at least a roped-off area, designated as the cardroom.
In some places where poker is legal, you will also find separate
cardrooms (not part of a larger casino) dedicated mostly to
poker.
Catch
When a draw makes a hand, players may comment "Nice Catch".
Chat
A feature of most online poker games where players can communicate
to each other by typing messages.
Check
(1) To not bet, with the option to call or raise later in the
betting round. Equivalent to betting zero dollars.
(2) Another word for "chip", as in poker chip.
Check/Fold Button
Online poker sites allow you to select your action before your
turn a Check/Fold button when checked will Fold your hand if
any bets are made and check your hand if no bets are made.
Check and Raise
To check and then raise when a player behind you bets. Almost
all casinos permit check-raising, and it is an important poker
tactic. It is particularly useful in low-limit hold'em where
you need extra strength to reduce the field when you have the
best hand.
Cold Call
Calling a bet and raise at the same time after first checking,
or betting for the first time.
Community Cards
Games shared by all players to make a hand, the cards in the
centre of the table to be used by all players.
Complete Hand
A hand that is defined by all five cards - a straight, flush,
full house, four of a kind, or straight flush.
Comp Program - or Comps
Most sites online offer players cash incentives to signup and
points or other benefits for loyalty.
Connector
A hold'em starting hand in which the two cards are one apart
in rank. (Examples: K,Qs, 7,6).
Crying Call
A call made on a weak hand usually made with reluctance.
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Declare
A player announcing by use of chips whether he is going high,
low or high low in a hi-lo game.
Dead Money
The money left in the pot when a player folds his hand.
Deal
Distribute the cards to the players.
Dominated Hand
Hands that will almost always lose to a better hand that people
usually play. For instance, K3 is "dominated" by KQ.
Door Card
The first card dealt face up in a 7 Card Stud Game is the Door
Card.
Draw
Receiving more cards in a game.
Draw Dead
Try to make a hand that, even if made, will not win the pot.
If you're drawing to make a flush, and your opponent already
has a full house, you are "drawing dead". Of course, this is
a bad condition to be in.
Drop (to Fold)
To give up your cards and remove yourself from the play of the
hand.
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Early Position
In an early betting position for a hand weakest position.
Equity
Your "rightful" share of a pot. If the pot contains $80, and
you have a 50% chance of winning it, you have $40 equity in
the pot and gives you an idea of how much you can "expect" to
win.
Expectation
(1) A term referring to the amount you expect to gain on average
if you make a certain play. (2) The amount you expect to make
at the poker table in a specific time period, a measure of your
anticipated earnings.
Exposed Card
A card that inadvertently turns face up when it isn't supposed
to, such as during the deal in a draw game.
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Family Pot
Where everyone at the table is still involved in the pot.
Fast Play
As in "play fast." To play a hand aggressively, betting and
raising as much as possible. Example: "When you flop a set but
there's a flush draw possible, you have to play it fast".
Fifth Street
The fifth card dealt. Following this card is the third round
of betting in seven-card stud and the fourth round of betting
in Texas Hold'em. In Texas Hold'em, this is also called the
river and is the last community card dealt.
Fixed Limit
Bets can only be made in specified increments.
Flop
In a series of games with five community cards. The first community
cards dealt at once in a game like hold'em or Omaha (the first
3 cards dealt to the table in hold'em is the flop).
Flush
When all five cards in your hand have a common suit, you have
a flush. The flush with the highest card not in common is better,
so AK873 of spades is a better flush than AK872 of diamonds.
A flush ranks between a straight and a full house.
Fold
To give up your cards and remove yourself from play of the hand.
You are unable to win the pot but at least you don't lose more
money.
Forced Bet
A bet that a player has no choice but to make, a blind bet.
Free Card
A turn or river card on which you don't have to call a bet because
of play earlier in the hand (or a reputation which you have
with your opponents). For instance, if you are on the button
and raise when you flop a flush draw, your opponents may check
to you on the turn. If you make your flush on the turn, you
can bet. However, if you don't get it on the turn, you can check
as well - seeing the river card for "free".
Full House
A strong hand that ranks between a flush and four of a kind,
that consists of three cards of one rank and two cards of another
rank. AAA77 is aces full of sevens, often abbreviated to "aces
full".
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Garbage Hand
A hand that is not worth playing as it contains worthless cards.
Green
$25 chips.
Gutshot Straight
A straight filled "inside". For example: If you have 9s-8s,
the flop comes 7c-5h-2d, and the turn is the 6c, you've made
your gutshot straight.
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Hand
Everything that occurs after the initial shuffling of the cards
- cards are dealt, betting is done, a winner is declared and
the pot is pushed. A hand also has several other meanings, such
as the five cards that you chose to play in games with more
than five cards.
Heads Up
One on one play, only two players are involved in the game.
High Hand
The best hand in any round of poker.
High-Low Split
Games where half the pot goes to the highest-ranking poker hand
and half goes to the lowest ranking poker hand.
Hold'em
Poker game where each player receives 2 pocket cards and tries
to make the best hand using these 2 cards and 5 community cards
dealt to the table, bets can be made after the 2 pocket cards
are dealt, after the first 3 community cards are dealt and after
the 4th and 5th community cards are dealt, most popular game
played online.
House
Everything that makes up the card room, such as dealers, management,
etc. The house rakes money from the pot and develops and enforces
house rules.
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Ignorant End of a Straight
The lower end of the straight, when drawing to an outside straight
you draw the lower end e.g. on a 3456 you draw a 2 instead of
a 7 , ignorant when you lose to a player holding the 7 in a
similar straight.
Implied Odds
Pot odds that do not exist at the moment, but may be included
in your calculations because of bets you expect to win if you
hit your hand. For instance, you might call with a flush draw
on the turn even though the pot isn't offering you quite 4:1
odds (your chance of making the flush) because you're sure you
can win a bet from your opponent on the river if you make your
flush.
Inside Straight
Drawing to an inside straight is drawing to a straight that
is missing a card in the middle.
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Jackpot
A special bonus paid to the loser of a hand if he gets a very
good hand beaten. In hold'em, the "loser" must typically get
aces full or better beaten. In some of the large southern California
card clubs, the jackpots have gotten over $50,000. Of course,
the jackpot is funded with money removed from the game as part
of the rake.
Joker
A wild card that can be used as any card the player wishes,
(generally not used in multiplayer games online).
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Kicker
An unpaired card used to determine the better of two near-equivalent
hands. For instance, suppose you have AK and your opponent has
AQ. If the flop has an ace in it, you both have a pair of aces,
but you have a king kicker. Kickers can be vitally important
in hold'em.
Kill
A game in which a player may place an extra bet, causing the
betting limits to go up for just that hand. The player posting
the bet is the "killer," and the hand is considered a "kill
pot." The player is said to have "killed the pot" for the amount
of the kill. If one player wins two pots in a row in a kill
Texas Hold'em game, he is required to kill by posting a blind
small bet on the next hand, with the limits doubled for that
hand.
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Late Position
Advantageous betting position whereby all or most of the players
have made bets before late players chance to bet.
Limit poker
A structured poker style that uses fixed limits on betting and
raising per round. Limit poker games require specific bet amounts,
as opposed to no-limit games in which you can bet the farm if
so desired. A $5-$10 Texas Hold'em game usually requires $5
bets and raises on the first two rounds (pre-flop and post flop)
and $10 bets and raises on the last two (after the turn and
river). In a $5-$10 game, the small blind is $2 and the big
blind is $5.
Live Hand
A hand that has not been folded or mucked, or a hand with many
outs remaining.
Lo-ball
A variation of poker where the lowest ranking poker hand wins
Loose Player
A player who gets involved in most pots whether or not he holds
a good hand
Low Poker
Games where players aim to have the lowest ranked poker hand
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Main Pot
The only pot an all-in player is eligible to win. The main pot
consists of the all-in player's bet plus all player's calls
of that bet. Additional bets, placed in a side pot, are contested
among the remaining players.
Maniac
A player who does a lot of hyper-aggressive raising, betting,
and bluffing. A true maniac is not a good player, but is simply
doing a lot of gambling. However, a player who occasionally
acts like a maniac and confuses his opponents is quite dangerous.
Meet
Same as call.
Middle Pair
If you pair one of your pocket cards to the second highest card
on the flop, you have middle pair.
Middle Position
Middle betting positions in a hand of poker usually have a few
players who bet ahead of you and a few who bet behind
Muck
The act of throwing your cards away because you cannot or did
not win the pot. They are ineligible to win the pot if they
are mucked. Example: "His hand hit the muck so the dealer ruled
it folded even though the guy wanted to get his cards back."
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No-Limit
A version of poker in which a player may bet any amount of chips
(up to the number he has on the table) whenever it is his turn
to act. It is a very different game than limit poker.
Nuts
The best possible hand given the board. You will occasionally
hear the term applied to the best possible hand of a certain
category, even though it isn't the overall nuts.
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Offsuit
A hold'em starting hand in which the two cards are of different
suits.
Omaha
A type of poker game involving both pocket cards and flop cards,
very common online game.
One-Gap
A hold'em starting hand in which the two cards are two apart
in rank. Examples: J9s, 64.
Out
A card that will make your hand win. Normally heard in the plural.
Example: "Any spade will make my flush, so I have nine outs."
Overcall
To call a bet after one or more others players have already
called.
Open
To make the first bet in a round.
Open-Ended Straight Draw
A straight draw with four consecutive cards that can be completed
on either end. An example is 6/7/8/9, since a five or a 10 will
make a straight.
Option
If no one raises the big blind, then the player in that position
has the option to raise when their turn comes around. The dealer
will typically say something like "your option," to remind them.
Over Button
A type of button that indicates you are willing to play at higher
limits. Any time everyone left in the hand has an over button,
the limits go up.
Overcard
A card on the board higher than your pair.
Overpair
A pocket pair higher than any card on the flop. If you have
QQ and the flop comes J-8-3, you have an overpair.
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Pair
Two cards of the same value.
Pay Off
To call a bet where the bettor is representing a hand that you
can't beat, but the pot is sufficiently large to justify a call
anyway. Example: "He played it exactly like he made the flush,
but I had top set so I paid him off."
Play the Board
To show down a hand in hold'em when your cards don't make a
hand any better than is shown on the board. For instance, if
you have 22, and the board is 4-4-9-9-A (no flush possible),
then you must "play the board" - the best possible hand you
can make doesn't use any of your cards. Note that if you play
the board, the best you can do is to split the pot with all
remaining players.
Pocket / Pocket Cards
Your first two down cards. Hold'em players tend to call them
pocket cards; stud players tend to call them hole cards.
Position
Your place at the table, relative to the order of betting within
a betting round. The first few players to act are in early position,
the next few in middle position, and the last few in late position.
There is an advantage to being in late position, seeing as how
you know exactly what your opponents have done. In some games,
the dealer, or the player on the dealer button, is always in
last position. If you have position on someone, then they are
on your right and you will always act after them.
Position Bet
A bet made relying on the strength of one's position rather
than on the strength of one's hand. If no one opens, a player
on the button in Texas Hold'em is in good position to steal
the pot, due to his position.
Post
To put in a blind bet, generally required when you first sit
down in a cardroom game. You may also be required to post a
blind if you change seats at the table in a way that moves you
away from the blinds.
Pot
The money gathered in the middle of the table from blinds, bets,
and raises. This money goes to the winner, or winners as the
case may be. If you have not yet folded, you are "in the pot."
Pot Limit
A version of poker in which a player may bet up to the amount
of money in the pot whenever it is his turn to act. Like no-limit,
this is a very different game from limit poker.
Pot Odds
A mathematical solution to whether or not a particular situation
is worth a call. The ratio of the amount of money in the pot
to the amount of money it will cost you to call a bet. The greater
the pot odds, the more likely you should be to call. For example,
suppose there is $60 in the pot. Somebody bets $6, so the pot
now contains $66. It costs you $6 to call, so your pot odds
are 11:1. If your chance of having the best hand is at least
one out of twelve, you should call. Pot odds also apply to draws.
Pre-Flop
Before the flop, such as raising pre-flop.
Prop Player or Prop
A player that is paid to play, play with their own money but
generally paid hourly to play
Protect
To induce folding in order to prevent another player from outdrawing
you is protecting your hand. This is done by betting and raising
so that someone on a draw will fold rather than call to see
if their cards come off. A protectable hand is one that is almost
always the best, but is vulnerable to being outdrawn. It's easiest
to protect a hand in no-limit play, where you can potentially
make it as expensive as you like for someone to draw. To protect
your cards is to put a chip or some other artefact on them so
the dealer does not muck them.
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Ragged
A flop (or board) that doesn't appear to help anybody very much.
A flop that came down Jd-6h-2c would look ragged.
Rainbow
A flop that contains three different suits, thus no flush can
be made on the turn. Can also mean a complete five-card board
that has no more than two of any suit, thus no flush is possible.
Rise
To increase the amount of the bet after the betting has already
been opened in a round. For example, if the betting limit is
$10 and player A bets $10, player B can fold, call the $10,
or raise it to $20. Often, an inexperienced player will say
"bet" when he means raise or "raise" when he means bet.
Rake
The house cut of each pot. The rake amount and protocol changes
from cardroom to cardroom. Some rake the big blind and put the
small blind in a jackpot, while others use a time charge, and
others yet do a percentage of the pot as the rake.
Rank
The numerical value of a card. Each card has a suit and a rank.
The three of spades and the three of hearts have the same rank.
A pair is two cards of the same rank.
Re-buy If you run out of chips in a tournament,
and you wish to continue playing, you then re-buy, meaning,
you buy more chips. This is only legal in re-buy tournaments.
You can only re-buy up until a certain point.
Redraw
After you get your initial draw, picking up another draw. For
example, if you hold 8h3h and the flop comes Th9h2s, you have
a flush draw. If the turn is the 7h, you have made your flush
and picked up a straight flush redraw.
Represent
To play as if you hold a certain hand. For instance, if you
raised before the flop, and then raised again when the flop
came ace high, you would be representing at least an ace with
a good kicker.
Re-raise
A second raise after the initial raise in a round. This occurs
when a player raises after a raise by another player.
Ring Game
A regular poker game as opposed to a tournament. Also referred
to as a "live" game since actual money is in play instead of
tournament chips.
River
The fifth and final community card dealt in flop games, or the
last card dealt in non-flop games. Also called Fifth Street
in Texas Hold'em.
Rock
A player who plays very tight, not very creatively. He raises
only with the best hands. A real rock is fairly predictable
- if he raises you on the end, you can throw away just about
anything but the nuts.
Round
A betting round begins after a card or several cards are dealt.
Each player is given a chance to act, and the round ends when
everyone has either folded to or called the last bet or raise.
Each round of betting is followed either by further dealing
or by a showdown. In Texas Hold'em, there are four betting rounds
(pre-flop, post flop, after the turn, and after the river).
A round of hands is one full rotation around the table, so,
each player would hold the dealer button once, or be the dealer
if no pitcher were present.
Royal Flush
This is the highest possible ranked hand. To achieve this hand
you need an Ace, King, Queen, Jack, and 10 of the same suit.
Runner
Typically said "runner-runner" to describe a hand which was
made only by catching the correct cards on both the turn and
the river - "He made a runner-runner flush to beat my trips."
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Scare Card
A card that may well turn the best hand into trash. If you have
Tc-8c and the flop comes Qd- Jd-9s, you almost assuredly have
the best hand. However, a turn card of Td would be very scary
because it would almost guarantee that you are now beaten.
Second Pair
A pair with the second highest card on the flop. If you have
As-Ts, and the flop comes Kd-Th-6c, you have flopped second
pair.
Sell
As in "sell a hand". In a spread limit game, this means to bet
less than the maximum when you have a very strong hand, hoping
players will call whereas they would not have called a maximum
bet.
Semi-bluff
A powerful concept first discussed by David Sklansky. It is
a bet or raise that you hope will not be called, but you have
some outs if it is. A semi-bluff may be correct when betting
for value is not correct, a pure bluff is not correct, but the
combination of the two may be a positive expectation play.
Set
Three of a kind when you have two of the rank in your hand,
and there is one on the board.
Seven / 7-Card Stud
A popular game commonly played in public card rooms. In seven-card
stud, each player is dealt seven cards of their own: two down,
then four up, and a final card down. There is a round of betting
after the first up card and after each subsequent card dealt.
7-Card Stud is usually played with a small ante and a forced
bring-in on Third Street. In limit games, the bet size typically
increases on Fifth Street.
Short Stack
A number of chips that is not very many compared to the other
players at the table. If you have $10 in front of you, and everybody
else at the table has over $100, you are playing on a short
stack.
Showdown
The showdown occurs at the end of a hand, to determine the winner,
if there is more than one player left. You can either show your
cards, or, if you aren't a winner, you can muck them in most
situations.
Shuffle
The mixing and rearranging of the cards before each hand so
that the cards occur randomly. The dealer does this.
Side Pot
A pot created in which a player has no interest because he has
run out of chips. Example: Al bets $6, Beth calls the $6, and
Carl calls, but he has only $2 left. An $8 side pot is created
that either Al or Beth can win, but not Carl. Furthermore, any
more bets that Al and Beth make go into that side pot. Carl,
however, can still win all the money in the original or "centre"
pot.
Slow Play
To play a strong hand weakly so more players will stay in the
pot.
Sit In
To join in a game that has already started.
Split Pot
In a game that isn't high-low split, a tie between at least
two players. This happens when both players show the same hand.
This is common in Texas Hold'em for straights especially when
both players are playing the board. In a high-low split game,
of course, almost every hand results in a split pot. Spread
Limit
A structure in which betting limits have a fixed minimum and
maximum bet for each betting round. Any amount in between these
limits may be bet.
Starting Hand
The two pocket cards in Texas Hold'em or the first three cards
in 7-Card stud.
Straddle
Raising before looking at your pocket cards when you are under
the gun. There is no sound reason for doing this, other than
trying to liven up a tight table, or for advertising value.
Straight
A straight is five cards of any suit in ascending order. The
ace can be either high or low and the high straight wins the
tie.
Straight Flush
A hand consisting of five cards of consecutive ranks of the
same suit, aces being high or low.
String Bet
A bet (more typically a raise) in which a player doesn't get
all the chips required for the raise into the pot in one motion.
Unless he verbally declared the raise, he can be forced to withdraw
it and just call. This prevents the unethical play of putting
out enough chips to call, seeing what effect that had, and then
possibly raising.
Structure
The rules of a particular game regarding betting, including
antes, blinds, and the amount that may be bet on any round.
In card rooms, games are typically posted along with shorthand
for the limits. For example, Texas Hold'em is usually a fixed
limit game, played with $5 bets and raises pre-flop and on the
flop, and $10 bets and raises on the turn and the river. Games
with more complicated structures sometimes spell it out like
this: 5-10-10-15. In connection with tournaments, structure
can also mean anything having to do with the amount of money
in tournament chips players can get, the re-buy and add-on rules,
and the way in which the blinds increase.
Stud
Refers to stud games in general, however, usually short for
seven card stud. Stud games are contrasted with flop games and
draw games.
Stud Poker
A form of poker with cards dealt to each person, some being
face down and some being face up.
Suited
A hold'em starting hand in which the two cards are the same
suit. Example: "I had to play J-3 - it was suited."
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Table Stakes
Table stakes is a rule saying that a player may only wager money
they have on the table at the beginning of a hand, in other
words, they can't put their car keys down as a bet. It also
implies that money may not be removed from the table at any
time, although money may be added to one's stacks between hands.
Tell
A clue or hint that a player unknowingly gives about the strength
of his hand, his next action, etc. May originally be from "telegraph"
or the obvious use that he "tells" you what he's going to do
before he does it.
Texas Hold'em
Often shortened to just Hold'em, is widely considered the grandfather
of poker. A flop game, in Texas Hold'em each player gets two
pocket cards, while five community cards are dealt face-up on
the table. The strength of a player's hand is the best five-card
hand that can be made with these seven cards. There are four
rounds of betting: after the pocket cards are dealt, after the
first three community cards (the flop), after the fourth, or
turn card, and after the final, or river card.
Three of a Kind
Having three cards of the same value.
Tilt
To play wildly or recklessly. A player is said to be "on tilt"
if he is not playing his best, playing too many hands, trying
wild bluffs, raising with bad hands, etc.
Time
(1) A request by a player to suspend play while he decides what
he's going to do. Simply, "Time please!" If a player doesn't
request time and there is a substantial amount of action behind
him, the dealer may rule that the player has folded.
(2) An amount of money collected either on the button or every
half hour by the cardroom. This is another way for the house
to make its money (see "rake").
Toke
A small amount of money (typically $.50 or $1.00) given to the
dealer by the winner of a pot. Quite often, tokes represent
the great majority of a dealer's income.
Top Pair
If you have a pair with one of your pocket cards and the highest
card on the board, you have top pair.
Tournament
In a poker tournament, each player sits down with the same number
of chips, and eventually only one player has any chips left.
That is the basic idea behind a tournament. Each card room runs
tournaments differently. Tournaments are usually played with
chips that have no value outside of the tournament. So a buy-in
of $30 might get you $500 in tournament chips to play with,
but you can't cash them out in the middle. The winner of a tournament
(the last player to bust out) as well as several of the other
top finishers are typically awarded prize money according to
some predetermined schedule.
Trips
Three of a kind.
Turn
The fourth community card. Put out face up, by itself. Also
known as "Fourth Street."
Two Pair
A hand consisting of two pairs of cards with the same value.
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Under the gun
The position of the player who acts first on a betting round.
For instance, if you are one to the left of the big blind, you
are under the gun before the flop.
Underdog
A person or hand that is not mathematically favoured to win
a pot. For instance, if you flop four cards to your flush, you
are not quite a 2:1 underdog to make your flush by the river.
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Value
As in "bet for value." This means that you would actually like
your opponents to call your bet (as opposed to a bluff). Generally
it's because you have the best hand. However, it can also be
a draw which, given enough callers, has a positive expectation.
Variance
A measure of the up and down swings your bankroll goes through.
Variance is not necessarily a measure of how well you play.
However, the higher your variance, the wider swings you'll see
in your bankroll.
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Wager
A bet.
Wait for the Blind
Instead of coming in the middle of a rotation, some clubs do
not let a new player be dealt in until it is his turn to put
in the blind. This prevents his getting "free" hands. Some clubs
allow the player to join the hand if he immediately puts up
the blind.
White
White is the colour for $1 chips in most casinos.
Wild Card
Games that use a wild card are called wild card games. A wild
card is a card that can serve as any other card in making your
hand.
Winning hand
The hand that takes all the chips in the pot because it is the
highest hand in the current game.
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